A downloadable game for Windows

An experiment in trying to generate an actual universe-sized universe.

Look around, then engage warp drive to Hyper and travel lightyears in secs! 

Fly through massive nebula. Want to take a rest in your journey? Aim at a local star system and visit their planets and take in the sights up close on the surface! (Just press P to pause/unpause orbits)

DETAILS:

Each “chunk” in the game at space scale is 1 Light Year. Space Graphics Toolkit from Unity Asset store contains a floating point precision solver (using a floating origin system), which allows this to be possible.

While distances between star systems are real size, scales in a star system are not. This is an artistic choice as I am aiming to create a sci-fi fantasy environment.

PERSISTANT SPACE:  

Objects in space are position based. The game defines chunks of space, and use the chunk's X, Y, Z coordinates to generate the seed to feed a generator to spawn objects in that chunk. Meaning a star system generated at X, Y, Z, will always be the same at X, Y, Z, unless the procedural rules are updated.

PERSISTANT TIME:

New for build 0.02.50, orbits and rotations are based on a universal clock in the game that is tied to actual time. Thus orbits and rotations will persist, even without running the program.

Development Playlist: https://youtube.com/playlist?list=PL24Of4lY1Xt1ifg9j_8XjKmPKBZkQ-Nr7



StatusPrototype
PlatformsWindows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorReactive Entertainment
GenreAdventure
Made withUnity
TagsExploration, Procedural Generation, Sci-fi, Space
Average sessionA few minutes
InputsKeyboard, Mouse

Download

Download
StarDust-0.02.50 (2023-02-26).zip 196 MB
Download
StarDust-0.0.12 (2021-05-27).zip 135 MB
Download
StarDust-0.0.10 (2021-05-23).zip 133 MB
Download
StarDust-0.0.05 (2021-05-19).zip 120 MB

Install instructions

Please read the readme included in the zip file!

Development log

Comments

Log in with itch.io to leave a comment.

(2 edits)

I keep forgetting to make it a bit more obvious, hold space to engage a faster drive, keep holding to go faster!

How did you  made the procedural generation and pls make it for mac!

He used a Tool for Unity called "Space Graphics Toolkit" to create a whole galaxy. Hope thats what you asked for.

I have that asset but i mean how did he made the procedural heightmap and texture for the planet

(1 edit)

Hi, I wrote my own scripts to generate individual planets. I vary the terrain settings when they are generated. I actually just use the same texture/heightmap thats provided in SGT.